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The people behind the city.

City props by Kenney. Photographic surface textures by Poly Haven artists. Thank you for making these assets available to creators.

3D models / Kenney

Character animation / Quaternius

Universal Animation Library — Standard. CC0 humanoid idle, jog, sprint, jump, roll, shooting, walking, conversation, interaction and repair clips, retargeted to the supplied Dante and agent skeletons. Root travel and ground correction are handled by this game. The power kick uses a game-authored leg motion overlay. Civilian roles, skateboard motion, destruction, lift decks and roof portals are game-authored.

Futuristic weapons / Kenney

Blaster Kit 2.1 — six textured futuristic weapons: pulse rifle, scatter blaster, ion cannon, arc driver, rail lance and neon sidearm. CC0.

Fictional city advertising

AI-created STARBUGS, McDANTE’S, DANTE AIR and CGI™ advertising panels made for Dante’s game universe. Original Happened Over Time and game logos remain supplied artwork.

Textures / Poly Haven

These city assets are released under CC0. Poly Haven license details.

The NYC layout is fictional. The gold record-label entrance and spectator roles are inspired by the supplied film; NPC accessories are stylized interpretations. Dante and the agents use the character models supplied for this project. Original song: “Don’t Bring Your Ideas to New York” — 1080p / CGI™.

Civilian and skateboard models

Quaternius Modular Men and Modular Women: six civilian models with original animations and materials (CC0).

Kenney Mini Skate: skateboard (CC0).

Pizza and coffee: Kenney Food Kit. CC0.

Washington Square inspired park

The arch and fountain are adaptations inspired by the supplied film, not scans of the Washington Square landmarks.

DeLorean and skater outfits

DeLorean DMC-12 — David Sirera, CC BY 3.0. Rescaled and given revised silver-body and glass materials. Rear vents, conduits, reactor and OUTATIME plate are game-authored additions inspired by Back to the Future.

Skaters use Quaternius civilian rigs with individually recolored and reshaped clothing, fitted caps and beanies, and original H.O.T. skate graphics.

Armed vehicles and perimeter

Mounted weapons and guard rifles use the Kenney Blaster Kit credited above. The flyable helicopter, helipad, CCTV housings and scanning beams are game-authored geometry. Perimeter guards use the supplied agent model and the existing retargeted animation clips.